Tomorrow: Release of my mesh cottage.
Another peek — this time the inside!
Mesh House Sneak Peak
AN ADVENTURE INTO CONVEX HULL AND MESH by Jazzy Lupindo
Hello to all you Pamela Galli fans! I purchased the Rose Manor home from Pamela several weeks ago. I have had lots of questions regarding different functions of my house. Pamela has been so helpful, always getting back to me right away.
When Firestorm came out with an update, my fireplaces went bonkers and were jumbled. I contacted Pamela and she suggested having the sim restarted. During our conversations about this, Pamela gave me the url to her blog to read on mesh.
While I was there I also read her article on lowering LI (Land Impact) by changing linked, unscripted, and non-sculpty prims to Convex Hull Physics Shape Type. This option is on the Features tab in your edit window. I decided to try it on my house and other items on my land. It was kinda hit and miss at first. I had to unlink the windows from the rest of the house, then I linked all the windows back together.
The reason for that is they have scripts in them and to get them all to work at the same time they had to be linked separate from the house. then I had to unlink the doors from the house. These are all easy enough functions to perform. But, I forgot that the sculpted items had to also be unlinked. So I went back through the house and unlinked any sculty items.
Then I realized I couldn’t walk through the doorways. HMMM? So I contacted Pamela again. I’m sure her patience was being tested by then with me haha. [Editor’s note: Nope!] But, she explained that Convex Hull when used will fill in openings such as doorways. So, I then proceeded to unlink the surrounding doorways and wall pieces.
Yeah, I know it sounds like alot right? Well, I kept going and discovered the roses were sculpties. So I unlinked them and the numbers went down. If you try to change a sculpty to Convex Hull it about double the prims. Very good lesson for me. So, after all that was said and done, and I soft linked the house and took a copy, I saved 77 prims! It was well worth the effort! I only had 125 prims left now I have 202! Amazing, huh?
On this little adventure I also got a look at the mesh dining sets and living room furniture and bedroom furniture Pamela has made from mesh. Awesome! Looks so real! I was really kinda against mesh at first, thinking I was being forced into accepting it whether I liked it or not. But, OMG! I can see so many good things about mesh now. Fewer prims, much more flexibility in building. I’m sold!
Thanks Pamela for all your help and the information you have shared with me!
Jazzy Lupindo
LA GALLERIA FEATURED IN ICON MAGAZINE
What is Live Chat for?
Support told me if she contacted them, they could check her inventory. However, when she did that, she was told to file a ticket, which she did, but she is understandably eager to get the things she bought. She owns a sim; I own four, and yet Live Chat seems only to be able to say File a Ticket.
Here is my attempt, at the end of my second call to Live Chat, to find out what Live Chat IS for:
You: Tell me this — what is live chat for?
BethA: I understand your frustration and I know this is not the answer expected. But I am unable to assist with this matter. Please review the link provided and await reply to your support ticket.
You: What sort of things does Live Chat address?
You: What types of problems?
BethA: I am sorry, but I am unable to list all the issues Live chat is able to handle. For information on troubleshooting and help, please visit the knowledge base and search for solutions to issues as they arise. If you are unable to locate a solution, please file a support ticket.
You: Okay well then tell me one type of problem that Live Chat addresses
You: Because I don’t know
BethA: Was there another issue I can help you with since we have addressed the issue that brought you into chat today?
BethA: If there isn’t anything else I may assist you with, you have a great day! Bye!
If you need additional assistance, please feel free to contact us again.
This chat has been ended by the operator.
Excuse me? It’s a pretty simple question. Is it a secret? Is there ANYthing that Live Chat responds to?
The Truth About Mesh
Before I tell the answer I gave her, let me explain as clearly as I can about mesh rezzed objects — not worn mesh like clothing and avatars, which I know little about.
First, understand that everything in SL is actually made of mesh, whether regular prims or sculpts — and mesh is just a bunch of triangles. If you change your viewer to Wireframe mode, you can see that this is true, as in the pics below, one in regular view and one in wireframe. Yes, even a regular prim cube IS REALLY A MESH (made of 24 triangles)!
Why I changed my mind about mesh…
I was very skeptical that mesh would improve Second Life — and I still have the same reservations, mainly about the relative ease of importing ripped models, compared to say, sculpts, which only exist in SL. I also did not want to have to learn Blender — well, I wanted to, but had serious doubts about my ability to do so at more than a basic level.
It’s just that now, for me, the pros are outweighing the cons.
The first of these is the ability for everyone to cut prim count (now called Land Impact or LI) by 40% not only with mesh items but with unscripted items which are made entirely of regular prims (except torii/donuts) — and sometimes even with sculpts and/or scripts. How? Using a mesh enabled viewer, select the item, go into the Features tab, and change the physics type to Convex Hull. Try it first with two plain cubes – two linked cubes set to convex hull = 1 Land Impact (or Prim Count).
Second is that for the first time, I can actually choose almost any furniture design and not only make it with a reasonable prim count — I mean Land Impact! — but do a far better job of making it look exactly like I want. Artistically, mesh is simply irresistible! I never want to go back to trying to make sculpts and prims look like real furniture. Making mesh things is just too much fun (well, when not beating my head against the Blender wall), and my things just look way too good!
Mesh has done for SL content what Windlight did for the environment — and yes, unfortunately, some computers may not be able to handle it. And that is NOT because mesh is harder on viewers than prims or sculpts, because they are definitely not — it’s the viewers themselves that just seem to require more processing power, no matter what they are rendering. Hopefully later versions will be faster.
I don’t know if this honeymoon will last — how long before the grid is flooded with thousands of ripped models? But for now, I am glad that SL just got a big boost in quality. Here are some pics of some of my mesh sets:























